AI can run DOOM in real time without using a game engine!
A new video has emerged of the classic DOOM running at its best, even better than the hardware it was running on at the time of its launch, and it turns out that it was designed using an artificial intelligence engine that ran the game without relying on a game engine?
Artificial intelligence enabled GameNGen From running the classic DOOM game in real time without relying on a game engine. This artificial intelligence is the beginning of a pivotal revolution in completely stopping and dispensing with game engines for developing games and various projects.
This intelligence was developed by a specialized team from the Google Research group in cooperation with a group of researchers from various international universities. Its idea lies in interacting with games and their complex environments in real time without relying on game engines.
What's really amazing is that this AI was able to run the classic Doom game at 20 frames per second, which is the highest frame rate the game has ever reached across all devices that were able to run the game.
How does GameNGen AI work with DOOM and others?
The real functionality of this intelligence lies in its use of a propagation system and models. It is a type of emergent AI that works by generating media. The process starts with certain machine learning techniques, giving it initial commands and then having it launch itself in alignment with the complex environments of the game, such as having it learn how to load ammo, sprint, attack enemies, interact with the environment, etc.
At a certain stage in the video game industry, artificial intelligence will be heavily relied upon in game development for many reasons, the most important of which is low cost and speed of performing tasks in record time.